All Classes and Interfaces
Class
Description
Shared state between all visuals of the same type.
An object to configure the visualizer for an entity.
A component that uses instances to render the fire animation on an entity.
For use in
FontTextureMixin
to batch glyph uploads when they're created in a flywheel worker thread.A component that uses instances to render an entity's shadow.
An attempt to be compatible with sodium's animated texture optimization.
A visual that renders a single line of text.
TODO: Add an api for this kind of hook? I feel it may need to be more inspect-able than just "list of runnables" though
Cursed self-mixin, but we need to execute stuff on the render thread AFTER visual updates and BEFORE render.