Class NeoforgeMeshEmitter
java.lang.Object
dev.engine_room.flywheel.lib.model.baked.NeoforgeMeshEmitter
- All Implemented Interfaces:
com.mojang.blaze3d.vertex.VertexConsumer,net.neoforged.neoforge.client.extensions.IVertexConsumerExtension
@Internal
public class NeoforgeMeshEmitter
extends Object
implements com.mojang.blaze3d.vertex.VertexConsumer
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Method Summary
Modifier and TypeMethodDescriptioncom.mojang.blaze3d.vertex.VertexConsumeraddVertex(float x, float y, float z) voidend(com.google.common.collect.ImmutableList.Builder<Model.ConfiguredMesh> out) com.mojang.blaze3d.vertex.BufferBuildervoidprepare(BlockMaterialFunction blockMaterialFunction) voidvoidprepareForModelLayer(boolean defaultAo) Some mods, like FramedBlocks, have custom hooks to determine the default AO.voidputBulkData(com.mojang.blaze3d.vertex.PoseStack.Pose pose, net.minecraft.client.renderer.block.model.BakedQuad quad, float[] brightness, float red, float green, float blue, float alpha, int[] lightmap, int packedOverlay, boolean readAlpha) voidputBulkData(com.mojang.blaze3d.vertex.PoseStack.Pose pose, net.minecraft.client.renderer.block.model.BakedQuad quad, float red, float green, float blue, float alpha, int packedLight, int packedOverlay) com.mojang.blaze3d.vertex.VertexConsumersetColor(int red, int green, int blue, int alpha) com.mojang.blaze3d.vertex.VertexConsumersetNormal(float normalX, float normalY, float normalZ) com.mojang.blaze3d.vertex.VertexConsumersetUv(float u, float v) com.mojang.blaze3d.vertex.VertexConsumersetUv1(int u, int v) com.mojang.blaze3d.vertex.VertexConsumersetUv2(int u, int v) Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.neoforged.neoforge.client.extensions.IVertexConsumerExtension
applyBakedLighting, applyBakedNormals, misc, putBulkDataMethods inherited from interface com.mojang.blaze3d.vertex.VertexConsumer
addVertex, addVertex, addVertex, addVertex, addVertex, setColor, setColor, setLight, setNormal, setOverlay, setWhiteAlpha
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Method Details
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prepareForModelLayer
public void prepareForModelLayer(boolean defaultAo) Some mods, like FramedBlocks, have custom hooks to determine the default AO. This method is invoked a second time from within a mixin toModelBlockRendererafter the accurate value is computed, so we don't need to support those custom hooks manually. It is possible that the mixin injector will never run (primarily due to implementations of Fabric Renderer API on Forge, like Indigo in Forgified Fabric API), so we always compute the value manually beforehand too. -
putBulkData
public void putBulkData(com.mojang.blaze3d.vertex.PoseStack.Pose pose, net.minecraft.client.renderer.block.model.BakedQuad quad, float red, float green, float blue, float alpha, int packedLight, int packedOverlay) - Specified by:
putBulkDatain interfacecom.mojang.blaze3d.vertex.VertexConsumer
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putBulkData
public void putBulkData(com.mojang.blaze3d.vertex.PoseStack.Pose pose, net.minecraft.client.renderer.block.model.BakedQuad quad, float[] brightness, float red, float green, float blue, float alpha, int[] lightmap, int packedOverlay, boolean readAlpha) - Specified by:
putBulkDatain interfacecom.mojang.blaze3d.vertex.VertexConsumer
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addVertex
public com.mojang.blaze3d.vertex.VertexConsumer addVertex(float x, float y, float z) - Specified by:
addVertexin interfacecom.mojang.blaze3d.vertex.VertexConsumer
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setColor
public com.mojang.blaze3d.vertex.VertexConsumer setColor(int red, int green, int blue, int alpha) - Specified by:
setColorin interfacecom.mojang.blaze3d.vertex.VertexConsumer
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setUv
public com.mojang.blaze3d.vertex.VertexConsumer setUv(float u, float v) - Specified by:
setUvin interfacecom.mojang.blaze3d.vertex.VertexConsumer
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setUv1
public com.mojang.blaze3d.vertex.VertexConsumer setUv1(int u, int v) - Specified by:
setUv1in interfacecom.mojang.blaze3d.vertex.VertexConsumer
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setUv2
public com.mojang.blaze3d.vertex.VertexConsumer setUv2(int u, int v) - Specified by:
setUv2in interfacecom.mojang.blaze3d.vertex.VertexConsumer
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setNormal
public com.mojang.blaze3d.vertex.VertexConsumer setNormal(float normalX, float normalY, float normalZ) - Specified by:
setNormalin interfacecom.mojang.blaze3d.vertex.VertexConsumer
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prepare
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prepareForBlock
public void prepareForBlock() -
end
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getBuffer
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