Class ForgeMeshEmitter
java.lang.Object
dev.engine_room.flywheel.lib.model.baked.ForgeMeshEmitter
- All Implemented Interfaces:
com.mojang.blaze3d.vertex.VertexConsumer,net.minecraftforge.client.extensions.IForgeVertexConsumer
@Internal
public class ForgeMeshEmitter
extends Object
implements com.mojang.blaze3d.vertex.VertexConsumer
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Method Summary
Modifier and TypeMethodDescriptioncom.mojang.blaze3d.vertex.VertexConsumercolor(int red, int green, int blue, int alpha) voiddefaultColor(int red, int green, int blue, int alpha) voidend(com.google.common.collect.ImmutableList.Builder<Model.ConfiguredMesh> out) voidcom.mojang.blaze3d.vertex.BufferBuildercom.mojang.blaze3d.vertex.VertexConsumernormal(float x, float y, float z) com.mojang.blaze3d.vertex.VertexConsumeroverlayCoords(int u, int v) voidprepare(BlockMaterialFunction blockMaterialFunction) voidvoidprepareForModelLayer(boolean defaultAo) Some mods, like FramedBlocks, have custom hooks to determine the default AO.voidputBulkData(com.mojang.blaze3d.vertex.PoseStack.Pose pose, net.minecraft.client.renderer.block.model.BakedQuad quad, float[] brightnesses, float red, float green, float blue, float alpha, int[] lights, int overlay, boolean readExistingColor) voidputBulkData(com.mojang.blaze3d.vertex.PoseStack.Pose pose, net.minecraft.client.renderer.block.model.BakedQuad quad, float[] brightnesses, float red, float green, float blue, int[] lights, int overlay, boolean readExistingColor) voidputBulkData(com.mojang.blaze3d.vertex.PoseStack.Pose pose, net.minecraft.client.renderer.block.model.BakedQuad quad, float red, float green, float blue, float alpha, int light, int overlay, boolean readExistingColor) voidputBulkData(com.mojang.blaze3d.vertex.PoseStack.Pose pose, net.minecraft.client.renderer.block.model.BakedQuad quad, float red, float green, float blue, int light, int overlay) voidcom.mojang.blaze3d.vertex.VertexConsumeruv(float u, float v) com.mojang.blaze3d.vertex.VertexConsumeruv2(int u, int v) com.mojang.blaze3d.vertex.VertexConsumervertex(double x, double y, double z) Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.minecraftforge.client.extensions.IForgeVertexConsumer
applyBakedLighting, applyBakedNormals, miscMethods inherited from interface com.mojang.blaze3d.vertex.VertexConsumer
color, color, normal, overlayCoords, uv2, vertex, vertex
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Method Details
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prepareForModelLayer
public void prepareForModelLayer(boolean defaultAo) Some mods, like FramedBlocks, have custom hooks to determine the default AO. This method is invoked a second time from within a mixin toModelBlockRendererafter the accurate value is computed, so we don't need to support those custom hooks manually. It is possible that the mixin injector will never run (primarily due to implementations of Fabric Renderer API on Forge, like Indigo in Forgified Fabric API), so we always compute the value manually beforehand too. -
putBulkData
public void putBulkData(com.mojang.blaze3d.vertex.PoseStack.Pose pose, net.minecraft.client.renderer.block.model.BakedQuad quad, float red, float green, float blue, int light, int overlay) - Specified by:
putBulkDatain interfacecom.mojang.blaze3d.vertex.VertexConsumer
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putBulkData
public void putBulkData(com.mojang.blaze3d.vertex.PoseStack.Pose pose, net.minecraft.client.renderer.block.model.BakedQuad quad, float red, float green, float blue, float alpha, int light, int overlay, boolean readExistingColor) - Specified by:
putBulkDatain interfacenet.minecraftforge.client.extensions.IForgeVertexConsumer
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putBulkData
public void putBulkData(com.mojang.blaze3d.vertex.PoseStack.Pose pose, net.minecraft.client.renderer.block.model.BakedQuad quad, float[] brightnesses, float red, float green, float blue, int[] lights, int overlay, boolean readExistingColor) - Specified by:
putBulkDatain interfacecom.mojang.blaze3d.vertex.VertexConsumer
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putBulkData
public void putBulkData(com.mojang.blaze3d.vertex.PoseStack.Pose pose, net.minecraft.client.renderer.block.model.BakedQuad quad, float[] brightnesses, float red, float green, float blue, float alpha, int[] lights, int overlay, boolean readExistingColor) - Specified by:
putBulkDatain interfacecom.mojang.blaze3d.vertex.VertexConsumer
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vertex
public com.mojang.blaze3d.vertex.VertexConsumer vertex(double x, double y, double z) - Specified by:
vertexin interfacecom.mojang.blaze3d.vertex.VertexConsumer
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color
public com.mojang.blaze3d.vertex.VertexConsumer color(int red, int green, int blue, int alpha) - Specified by:
colorin interfacecom.mojang.blaze3d.vertex.VertexConsumer
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uv
public com.mojang.blaze3d.vertex.VertexConsumer uv(float u, float v) - Specified by:
uvin interfacecom.mojang.blaze3d.vertex.VertexConsumer
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overlayCoords
public com.mojang.blaze3d.vertex.VertexConsumer overlayCoords(int u, int v) - Specified by:
overlayCoordsin interfacecom.mojang.blaze3d.vertex.VertexConsumer
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uv2
public com.mojang.blaze3d.vertex.VertexConsumer uv2(int u, int v) - Specified by:
uv2in interfacecom.mojang.blaze3d.vertex.VertexConsumer
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normal
public com.mojang.blaze3d.vertex.VertexConsumer normal(float x, float y, float z) - Specified by:
normalin interfacecom.mojang.blaze3d.vertex.VertexConsumer
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endVertex
public void endVertex()- Specified by:
endVertexin interfacecom.mojang.blaze3d.vertex.VertexConsumer
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defaultColor
public void defaultColor(int red, int green, int blue, int alpha) - Specified by:
defaultColorin interfacecom.mojang.blaze3d.vertex.VertexConsumer
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unsetDefaultColor
public void unsetDefaultColor()- Specified by:
unsetDefaultColorin interfacecom.mojang.blaze3d.vertex.VertexConsumer
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prepare
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prepareForBlock
public void prepareForBlock() -
end
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getBuffer
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