Interface Visual
- All Known Subinterfaces:
BlockEntityVisual<T>,DynamicVisual,EffectVisual<T>,EntityVisual<T>,LightUpdatedVisual,SectionTrackedVisual,ShaderLightVisual,SimpleDynamicVisual,SimpleTickableVisual,TickableVisual
- All Known Implementing Classes:
AbstractBlockEntityVisual,AbstractEntityVisual,AbstractVisual,ComponentEntityVisual
public interface Visual
A general interface providing information about any type of thing that could use Flywheel's visualized rendering.
- See Also:
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Method Summary
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Method Details
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update
void update(float partialTick) Update instances here.Good for when instances don't change very often and when animations are GPU based.
If your animations are complex or more CPU driven, seeDynamicVisualorTickableVisual. -
delete
void delete()Free any acquired resources.
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