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Method Summary
getArmorTextureLocation(net.minecraft.world.entity.LivingEntity entity,
net.minecraft.world.entity.EquipmentSlot slot,
net.minecraft.world.item.ItemStack stack,
int layer)
default void
renderArmorPiece(net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer<?,?,?> layer,
com.mojang.blaze3d.vertex.PoseStack poseStack,
net.minecraft.client.renderer.MultiBufferSource bufferSource,
net.minecraft.world.entity.LivingEntity entity,
net.minecraft.world.entity.EquipmentSlot slot,
int light,
net.minecraft.client.model.HumanoidModel<?> originalModel,
net.minecraft.world.item.ItemStack stack)
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Method Details
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renderArmorPiece
default void renderArmorPiece(net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer<?,?,?> layer,
com.mojang.blaze3d.vertex.PoseStack poseStack,
net.minecraft.client.renderer.MultiBufferSource bufferSource,
net.minecraft.world.entity.LivingEntity entity,
net.minecraft.world.entity.EquipmentSlot slot,
int light,
net.minecraft.client.model.HumanoidModel<?> originalModel,
net.minecraft.world.item.ItemStack stack)
- Specified by:
renderArmorPiece in interface CustomRenderedArmorItem
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getArmorTextureLocation
String getArmorTextureLocation(net.minecraft.world.entity.LivingEntity entity,
net.minecraft.world.entity.EquipmentSlot slot,
net.minecraft.world.item.ItemStack stack,
int layer)